Hi,
I have two GTX460 graphics cards in SLI (1 Gig each card). I have rendered a file in Thea, which is 1600 x 900 pixels. I total of 16 materials were designated as "paintable" for Colimo. When I try to open the file, I get a low memory warning, and Colimo crashes. I have attached a screenshot. I have also disabled aero and closed any other software. My questions are:
- since the warning says that I have a texture memory space of 993 mb, and the revised memory estimation is only 499 mb, why is it crashing?
- can Colimo take advantage of 2 graphics cards in SLI? I would then have 2 gigs available, not just one.
- the materials that I rendered in Thea use quite large diffuse and bump maps, about 6000 x 6000 pixels. Would downsizing these help, or does that not affect Colimo?
- how can I calculate what Colimo can handle, in regards to size and number of changeable materials?
Any advice is appreciated. I have also attached the log file.
Foster
