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So far Victor has created 87 blog entries.

Next4Pro Conferences

2020-01-21T08:16:29+01:00

We are really glad to announce that we'll be speakers at Next4Pro conferences, as well as some superb speakers like Javier Coronilla (the guy that made the Star Wars robots), Daniel Quintero (iToo Software),  Paco Delgado (HP) and lots of others, Next4Pro is an event focused on VR and XR, get your ticket now! https://www.eventbrite.es/e/entradas-next4pro-84922993961

Next4Pro Conferences2020-01-21T08:16:29+01:00

Blendiberia 2019

2020-01-08T08:40:34+01:00

Finally the last talk of the year in the Google the for Startups Campus in Madrid it was a part of the Blendiberia 2019 event. Full talk available! (Spanish) https://youtu.be/pvjwwbM4R6c?t=25m00s

Blendiberia 20192020-01-08T08:40:34+01:00

SOA: Adding life to Venice

2020-01-04T11:50:18+01:00

We will introduce Anima© software and explain the basic steps to start generating a realistic crowd. The goal will be to populate an area of venice with walking people, talking people standing and sitting.During the workshop we will go step by step discovering the main tools and some tricks to quickly understand the application. We will show all the available possibilities to render Anima©

SOA: Adding life to Venice2020-01-04T11:50:18+01:00

D2 Conferences at Vienna

2020-01-03T20:54:16+01:00

For two days each year, the d2 Vienna hosts one of the largest gatherings of architectural visualization artists in the world. Converging from 26 countries worldwide, attendees from visualization studios, architecture offices, advertising agencies, and software companies come together to share knowledge and meet new faces in the industry. This year, AXYZ design Team presented "Human Evolution", an hour tour into anima® actual state,

D2 Conferences at Vienna2020-01-03T20:54:16+01:00

London UE for Architecture

2020-01-04T11:59:57+01:00

  Unreal Engine Build:London’18 for Architecture will showcase how real-time visualisation technology is being used across the architecture and construction industries, enabling architects and their clients to experience projects in full photographic quality. The first day only 30 attendants from all the parts of the world were there and we shared a round table about the future of this industry, the second day Epic

London UE for Architecture2020-01-04T11:59:57+01:00

VR Development, Sisyphus and some déjà vu

2020-01-04T11:44:07+01:00

 In Greek mythology Sisyphus was punished by being forced to roll an immense boulder up a hill only for it to roll down when it nears the top, repeating this action for eternity.Using VR for visualization as it pertains to workflow and content creation, provides many tough challenges to artists and developers. Most of them were subject of investigation in the past, but they were not resolved

VR Development, Sisyphus and some déjà vu2020-01-04T11:44:07+01:00

Im-Arch in Venice

2019-12-29T23:59:37+01:00

Víctor M. Feliz from Motiva has been invited as speaker in the Im-Arch festival (Venice, Italy) the first international conference on real time rendering, augmented, interactive and virtual reality, focused on design, architecture, real estate and cultural heritage. http://www.im-arch.com/ There will be other fantastic presenters like people from Zaha Hadid studio, Libeskind Architects, Epic Games, CG Architects and more. Briefing of the presentation: LOOKING BACKWARDS

Im-Arch in Venice2019-12-29T23:59:37+01:00

UNKNIT: New packing system

2019-12-29T23:58:22+01:00

Some people asked us about Unknit performance with more complex scenes, organic models and so. Ok here is our response with the new beta that makes even better unwrap and includes a new uv packing system (we've compared state of the art methods with unknit) This tests were made using a totally automatic workflow without need of marking seams. Robot unwrapped Unknit

UNKNIT: New packing system2019-12-29T23:58:22+01:00

3DWire CPU/GPU/Realtime round table

2020-01-04T12:12:00+01:00

My very first speach on a church! for an hour we've been discusing about the future technologies applied to render market. 3Dwire was a really really great event!

3DWire CPU/GPU/Realtime round table2020-01-04T12:12:00+01:00

UNKNIT: informal sneak peek

2019-12-29T23:57:05+01:00

The year is ending, some projects are starting: https://www.youtube.com/watch?v=ISMYUq4jWtQ This kind of non-overlapping UVs are used not for regular texturing but in workflows where the texture is created using the UV channel, in example: Substance Painter, Mari or any baking system like lightmaps in Unreal/Unity. Hope you like it!

UNKNIT: informal sneak peek2019-12-29T23:57:05+01:00
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