Layama v1.22 update has been released! - New [All] Auto-updater. - New [All] Faster navigation, from 500% to 3000% speed gain in start movement. - New [All] Lite version released (limited to 4 cameras and only 1 variation). - New [Unreal] 4.26 support. - New [Unreal] Image quality improvements. - New [3dsmax] Improved V-Ray 5 support. - New [Blender] Keep existing composition nodes. -
About VictorThis author has not yet filled in any details.
So far Victor has created 97 blog entries.
After a lot of hard work Layama v1.2 has been released! - New [All] Alternative Scene Sets. - New [All] New camera control mode "Limited horizontal rotation". - New [All] Custom Camera FOV. - New [All] Custom Camera Speed. - New [All] Custom units support. - New [All] General improvements on the output web. - New [Unreal] General improvements on the Unreal plugin. -
Motiva Layama v1.1 has been released! - New [All] Intercache methods (remember that each control has its complete description in the tooltip). - New [All] Merge different .lym scenes in one. - New [All] Support for Internet Explorer 11. - New [All] Layama App high DPI monitors improved support. - New [All] Available debug log file. - New [3dsmax] Small improvements in 3dsmax script. -
Today is the day! After a long time working on it, Layama has been released! Pseudo-VR navigation in any device: https://www.motivacg.com/layama/ SHARE YOUR ART WITH EVERYONE, RUN EVERYWHERE!
We are really glad to announce that we'll be speakers at Next4Pro conferences, as well as some superb speakers like Javier Coronilla (the guy that made the Star Wars robots), Daniel Quintero (iToo Software), Paco Delgado (HP) and lots of others, Next4Pro is an event focused on VR and XR, get your ticket now! https://www.eventbrite.es/e/entradas-next4pro-84922993961
We will introduce Anima© software and explain the basic steps to start generating a realistic crowd. The goal will be to populate an area of venice with walking people, talking people standing and sitting.During the workshop we will go step by step discovering the main tools and some tricks to quickly understand the application. We will show all the available possibilities to render Anima©
For two days each year, the d2 Vienna hosts one of the largest gatherings of architectural visualization artists in the world. Converging from 26 countries worldwide, attendees from visualization studios, architecture offices, advertising agencies, and software companies come together to share knowledge and meet new faces in the industry. This year, AXYZ design Team presented "Human Evolution", an hour tour into anima® actual state,
Unreal Engine Build:London’18 for Architecture will showcase how real-time visualisation technology is being used across the architecture and construction industries, enabling architects and their clients to experience projects in full photographic quality. The first day only 30 attendants from all the parts of the world were there and we shared a round table about the future of this industry, the second day Epic