We are really glad to announce that we'll be speakers at Next4Pro conferences, as well as some superb speakers like Javier Coronilla (the guy that made the Star Wars robots), Daniel Quintero (iToo Software), Paco Delgado (HP) and lots of others, Next4Pro is an event focused on VR and XR, get your ticket now! https://www.eventbrite.es/e/entradas-next4pro-84922993961
About VictorThis author has not yet filled in any details.
So far Victor has created 87 blog entries.
We will introduce Anima© software and explain the basic steps to start generating a realistic crowd. The goal will be to populate an area of venice with walking people, talking people standing and sitting.During the workshop we will go step by step discovering the main tools and some tricks to quickly understand the application. We will show all the available possibilities to render Anima©
For two days each year, the d2 Vienna hosts one of the largest gatherings of architectural visualization artists in the world. Converging from 26 countries worldwide, attendees from visualization studios, architecture offices, advertising agencies, and software companies come together to share knowledge and meet new faces in the industry. This year, AXYZ design Team presented "Human Evolution", an hour tour into anima® actual state,
Unreal Engine Build:London’18 for Architecture will showcase how real-time visualisation technology is being used across the architecture and construction industries, enabling architects and their clients to experience projects in full photographic quality. The first day only 30 attendants from all the parts of the world were there and we shared a round table about the future of this industry, the second day Epic
In Greek mythology Sisyphus was punished by being forced to roll an immense boulder up a hill only for it to roll down when it nears the top, repeating this action for eternity.Using VR for visualization as it pertains to workflow and content creation, provides many tough challenges to artists and developers. Most of them were subject of investigation in the past, but they were not resolved
Víctor M. Feliz from Motiva has been invited as speaker in the Im-Arch festival (Venice, Italy) the first international conference on real time rendering, augmented, interactive and virtual reality, focused on design, architecture, real estate and cultural heritage. http://www.im-arch.com/ There will be other fantastic presenters like people from Zaha Hadid studio, Libeskind Architects, Epic Games, CG Architects and more. Briefing of the presentation: LOOKING BACKWARDS
Some people asked us about Unknit performance with more complex scenes, organic models and so. Ok here is our response with the new beta that makes even better unwrap and includes a new uv packing system (we've compared state of the art methods with unknit) This tests were made using a totally automatic workflow without need of marking seams. Robot unwrapped Unknit
The year is ending, some projects are starting: https://www.youtube.com/watch?v=ISMYUq4jWtQ This kind of non-overlapping UVs are used not for regular texturing but in workflows where the texture is created using the UV channel, in example: Substance Painter, Mari or any baking system like lightmaps in Unreal/Unity. Hope you like it!