WHAT IS ITECH?
With this service we transform any scene into a virtual three-dimensional model in which there is complete freedom of movement, i.e. take your planned project and create a program that allows you to navigate through it.
There are no restrictions on the movement or rotation, you can move to any point and watch from any angle.
HOW THESE CONTENTS ARE CREATED?
Based on the drawings or three-dimensional files and using our own engine called iTech-Project for this task, which releases the final customer to pay any royalties once he delivers the product. The person contracting this service can distribute as many copies as required without paying any extra cost. To make this easier and more convenient, the format used for content delivery consists on a single executable file independent of external plugins etc (see requirements). Under request our development department can include any additional services required.
This project has been discontinued and MUS is currently our production tool for realtime projects.
fEATURED PROJECT: HEMEROSCOPIUM
All the contents of this video were recorded in realtime from
the viewport using as GPU a NVidia 8800GT card.
Several techniques shown on this video were developed just for this project.
Some of the features shown in this video are: dinamic day/night cicle, realtime clouds, high quality shaders including relief.
This project has been nominated to the Architectural 3D Awards 2010.
FEATURED PROJECT: PLAZA ALTA
This realtime scene was developed to be included in the Architectural Contest ’09 of CGArchitect.com
The scene is based on the “Plaza Alta”, a typical andalusian place in Algeciras (Cádiz, Spain).
All models and textures were made from scratch using photos as only reference, including all the tiles, baseboards and scenes of Quijote that are present in that place.
This is only the first version that was made in 11 days and it will be improved in performance and visuals.
FEATURED PROJECT: MANHATTAN
Technical demo of iTech Project. Navigation over a Manhattan’s digital 3d model, massive usage of texture units and lightmaps, dynamic sky with some custom presets and backgrounds, realtime advanced tonemapping to control auto-exposure level adaption and glare settings.