We will introduce Anima© software and explain the basic steps to start generating a realistic crowd. The goal will be to populate an area of venice with walking people, talking people standing and sitting.During the workshop we will go step by step discovering the main tools and some tricks to quickly understand the application.

We will show all the available possibilities to render Anima© scenes either using offline renderers or real time applications. 3ds Max + Vray and Unreal Engine will be the main tools used.
We will also introduce some new technologies we have been working on to help artist populate with more realistic crowds and 3d people their architectural visualizations.